#pragma strict

var lemonCount : int; //holds count of lemons broken

function Start () {

lemonCount = 0; //initialize lemonCount
}


function Update () {

//update text mesh with lemonCount
GetComponent(TextMesh).text = lemonCount.ToString();

}

function Increase () {

	lemonCount = lemonCount + 1;
}

function Decrease () {

	lemonCount = lemonCount - 1;
}